Where is hound of xoriat




















This will result of 4 Mindflayers dead, and thus 4 Control Stones collected. The 'H' Method This method is faster and more efficient, but requires a stronger party as they will be splitting up.

The Mind Flayers spawn in the North corners first, then in the south corners, so this method has the party split up into East and West teams. Each team heads to their assigned sides, head to the north corner, kill the mindflayers there, then head down to the south corners and kill the mindflayers there.

They then head back up to the middle of each side with the west side coming in to the center so that the charmer can be traded to 4 collected Control Stones this is called the H method due to the top view of the movement resembling the letter H.

Now there are an additional 2 methods for how the rest of the party will deal with the rest of the raid. The Circle method a continuation of the 'O' method, easy to understand and common in pugs, but also more risky and inefficient , and the Collapse method commonly used following the H method, much safer and efficient, but requires some coordination and more character power The Circle Method The whole party everyone who is not in the cross dealing with Xy'zzy and her pups.

So all but the Chew Toy, the Charmer, and the buffer or tank healer if they exist simply continues to run laps of the map, killing everything as they come across them see the 'O' Method above. This is risky as if the group is not very strong, they will either stay as one moving ball of death and thus if an enemy spawns after they pass, they will have free reign of the middle cross and be able to harass the charmer and tank , or they will get separated and die to the respawning enemies quickly, resulting in soul stones far away from help.

The Collapse Method This is best if preceded by the H method. This also works best if the Chew Toy brings Xy'zzy and her pups halfway into the east hallway leading out from the center. The East team positions themselves in the middle of the east edge of the map, at the end of the east hallway of the cross that the tank is in , directly in front of the portal there.

The West team moves into the exact middle of the cross where all paths intersect. Most of the enemies that spawn will do a lap of the perimeter before coming in, so they will end up running into the East Team regardless. Also, the middle east portal spawns 3 orange named renders at a time who like to run into the middle right away , so you want to be ready and in possition for every time they spawn.

They are only there for the few rare times something comes in without running into the East Team first. There is one final set of variations to consider, and that is how many puppies the Charmer charms. The most common method is to charm all 3 puppies at once. This was especially effective in Reaper difficulty as the enemy damage boost carries over to charmed enemies and thus the puppies as well. Reply With Quote. All times are GMT The time now is PM. All rights reserved. Digital Point modules: Sphinx-based search.

Seems to be a random element from my experience. Mostly about how fast and how long pups get charmed. Duration of charm seems random to me.

I do not think there is a save I think the duration is random. But hard to be sure, and Im no expert on raids anyway. I gave up a life of farming to become an Adventurer. Originally Posted by Jandric. Would love to explain it. Give me a few. Stoolcannon had a thread a while back on this raid being one that can go bad quickly. I only PUG and maybe I had a great run for a while, but in working on my 20th on my bard I've hit a series of fails.

On normal even. I kinda feel somewhat responsible since I didn't have a mic and I'm sure had I been on the mic neither would have failed. What follows are some general notes - I don't know the specific details on some things, but you don't need to know the absolute specifics to complete on normal or hard.

This thing fails usually because someone isn't quite sure what to do and doesn't want to speak up and show their newness, typically in the healer spot. As mentioned above, nothing you can do can hurt her until her health drops below a certain point. To do that, you use the Xoriat Control Stones that the Mindflayers carry to charm her pups. The pups can hurt her and by charming them they'll take her down to the point where she's vulnerable and you can finish her off.

In the meantime a series of trash mobs will spawn; some of these will wander to the middle and need to be removed so it doesn't hurt the puppies.

You have about 5 minutes from when you first pull the dogs aggro before a series of more dangerous monsters appear. These later waves can include mini-beholders and more mindflayers. Mindflayers will have more control stones yay , which is great if you're having problems keeping dogs charmed This can be completed on normal and hard in minutes; if runs go longer than that they'll probably fail since they won't have enough dogs charmed and keep the charmed well enough to put damage on the mother.

This can be done by intimidate or by using solid fog to lay down line of sight blocks so that the dogs can't see anyone but the chewtoy, making them aggro on him. Once aggro is established, the tank can simply shield block until he's no longer needed as a chewtoy.

Stay near the center, put your back to the wall and shield block. Try to keep the dogs facing the wall and not out as the mom's bee-breath has some wicked ongoing damage and prevents spellcasting. If you've only got one healer and they have bees you're in trouble.

More is handy, but you need one. Initially, target the tank and when he charges in keep him targeted.

Stay back. If something aggros on you, don't stop healing the tank and don't switch your target. Once the dogs have been charmed, select one and heal them. Try to select the one that has aggro from the mom usually the first charmed.

Attribution-ShareAlike 2. Tier 2 end game raid Tier 2 end game raid : ML raid loot. Free to Play :. Extreme Challenge :. Update Bashing 9 Bashing 9 : This shield is exceptionally durable and dense, and does an additional 9d6 damage when used to shield bash. Taint of Chaos Taint of Chaos : Lawful aligned characters equipping this item suffer a temporary negative level until the item is removed.

Includes spells, potions, and other effects.



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